Welcome back! So on Wednesday we took a look at level 15, 30, and 45 talents. Today we’ll delve into the 60, 75, and 90 ones. No time to waste, I have to be to work in 45 minutes!
Level 60: Tough Choices
As a Resto Druid I am torn by level 60 talents.
Soul of the Forest- You gain 50% haste for your next spell when you cast swiftmend. Bwahhhhhh?! That’s awesome. Since you should be using Swiftmend on cooldown this means that ever 15 seconds you are going to get a huge boost to your healing. Personally I would be using Wild Growth and watching all those extra ticks.
Incarnation- This one should look mighty familiar, it’s ToL for us druids, you pop into the stupid tree form and experience a 15% increase in healing, 120% increase in armor, and several of your abilities are enhanced. This is just as nice a cooldown as it used to be, I don’t plan on taking it unless I’m presented with a fight that requires I use LOTS of healing cooldowns. The other two talents provide a straight up increase in constant healing output which should hopefully be very helpful.
Force of Nature- Summons 3 Treants to assist you in healing. For resto they will heal you first, and then move onto the lowest health. They’re up for 15 seconds, but it’s only got a 1 minute cooldown. I love this talent, it’s unusual, it’s fun, I’ll take it on fights that are a little easier healing wise, just because I think that Soul of the Forest will be the most well rounded. If you remember to use them on cooldown then it’s great fun, and you and your mage can sync up so that he can disguise himself as your tree form and then pop his mirror images and VIOLA you’ve got 8 treants!
Level 75: Ummm I guess this one…?
This is for the Bears/Kitties. I suppose there is some use for Trees in PvP, but we had to let them have some goodies too.
Disorienting Roar- Disorients all enemies with in 10 yards for 3 seconds. In my head the thought of a tree roaring is hilarious! I know that this is used in AoE tank pulls when people DPS too soon, to reaquire aggro. I can’t see a REAL use for Restos though.
Ursol’s Vortex-Contures a vortex at the location that reduces the movement speed of all enemies within 8 yards by 50%. The first enemy to try to leave gets pulled back. It’s cool. It looks cool. Other than trees maybe using it in PvP I don’t really see the use. Maybe for leveling if you get overwhelmed by mobs.
Mighty Bash- Stuns the target for 5 seconds. This is likely going to be my standby, it is nice that Resto can finally have an interrupt though I don’t really see us using it in any given fight, but it’s there just in case.
Level 90: I’m Confused and Want My Mom!
I hope that it’s because I haven’t had time to play with them, but I’ve got NO CLUE which level 90 talent I’m going to take.
Heart of the Wild- Gives you the ability to be good at a spec other than your own for 45 seconds. It increases your Stam, Agi, and Int by 6% at all times as well as the other benefits. The only time I can see this ability as useful would be if we find ourselves in a Cho’gall/Chimeron situation where at the end EVERYONE needs to be DPSing, or if both tanks, anyone that can “Sword and Board”, the Warlocks Demons/Demon form, and the Hunter pet has died we can tank. It’s meh for me.
Dream of Cenarius- Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranq not affected. It’s also visa versa for DPS increase, but as a healer I don’t really care about that, other than the fact that it’ can feed off each other. This is a pretty neat ability, it’s like priest smite healing, sorta, kinda, in a way that it involves healing and DPSing. So you throw out a Wrath every so often, cause it’s the shortest cast time, and your next spell it’s bigger. Nice idea for heavy hitting fights.
Nature’s Vigil- Increases all damage and healing done by 20% for 30 seconds. While active, all single target healing spells also damage nearby enemy targets for 25% of the healing done. Visa Versa for DPSing it heals people. It’s a cooldown, simple as that, it’s a pretty great cooldown, and would be awesome for assisting in pushing bosses to the next phase or the last little burn toward the end.
To be honest I’m not absolutely sure which level 90 talent I will choose, it likely won’t be Heart of the Wild, I just don’t really like it. I hope that this has been in anyway helpful or simply entertaining for you all. See you on Monday!
/Cheers
I’m not sure which talent will work out the best at 90, but my guess is it won’t be Dream of Cenarius. To me, the bonus healing/dmg just doesn’t seem like enough for the gcd you have to give up from your primary role. My bet is that Nature’s Vigil will end up on top (albeit better for dps druids than healing ones), with Heart of the Wild being situationally (very) useful on some fights.