First before I go on about anything WoW related, my deepest apologies for not post on Friday or Monday it was a whirlwind weekend with my wedding, proceeded immediately by getting incredibly sick. So without further ado lets dive in.
As I am sure some of you at this point have either taken your raid groups into Mogu’shan Vaults or you’ve run the LFR so you’ve seen all the bosses with the mechanics ignored, or if your lucky, and have an amazing team you’ve seen all the bosses on normal, and will begin heroics.
So far my group has managed to down the Stone Guard, and Feng the Accursed lets take a look at them one at a time.
The Stone Guard
The first week we got Jasper, Jade, and Amethyst which translates into:
- Jasper chains that hook you to another person and you can’t get to far from them or you meet your maker. These aren’t too bad as long as your players stay with they’re chain buddies
- Jade shards that just randomly shoot out at players, this isn’t actually too bad just random amounts of healing that is very easy to keep up with.
- Amethyst pools that get dropped under random players, this is your standard DON’T STAND IN STUFF!
The next week we got Jasper, Jade, and Cobalt so we only had one change.
- Cobalt mines will get dropped under random players, they are pretty big, and you just need to make sure to get out of them, however if you have players that can minimize damage via Barkskin, Icebound Forditude, Cauterize, etc. they can pop the mines to make everyones life better. Especially if Colbalt is the dog petrifying at the time.
This week we got Colbalt, Jade, and Amethyst which sounds like it would be hard with all the stuff dropping on the ground, but since we didn’t have chains it was exceptionally easy.
Once you get the fairly easy mechanics down it’s not too bad of a fight.
Feng the Accursed
This fight on the other hand isn’t too easy. It’s a fight that’s up to your tanks using the mechanics correctly, and your healers being able to manage their mana and cooldowns.
There are two mechanics that the tanks can pick up, Nullification Barrier, and Reversal Shroud these are to help manage damage:
- Phase 1: the nullification barrier and the reversal shroud are used to block or reduced the damage from Epicenter which does more damage the closer you are to the boss. This phase is only hard to heal when the mechanics are not followed, you want to try and use as few cooldowns here so that you can have them for Phase 2 and Phase 3.
- Phase 2: The easiest of the three phases, here your raid will just need to drop Wildfire Sparks at the back of the room, move out of the way when he draws flame, your tank will still have Nullification Barrier and can block the boss from absorbing every other draw flame, which should help with the damage output.
- Phase 3: Insanity, during this phase you’re raid will want to lightly spread out around the boss. The boss will cast Arcane Velocity and everyone needs to stack up nice and tight, and you’ll want to do some serious AoE healing. All except the person that has Arcane Resonance, this person is going to want to stay out of the group. Once he has almost finished casting Arcane Velocity you’ll want to spread again. If a person gets Arcane Resonance and is in the group your raid will die, not it could die, it WILL die. Does a couple million damage to everyone in about 2 seconds.
If you and your team manage to live through all this then congrats you’ll get some shiny gear that hopefully won’t get DE’d.
I will say it took me about 2 hours to write this post since I’m battling sinus and chest congestion so if it’s slightly convoluted I’m sorry.